Developed by Chris Clay, former game director at Magic: The Gathering Arena

Untitled

                     Neat tokenomics, devs were ahead of the curve

Earning potential

  1. Gods Unchained features a couple of play-to-earn mechanics. The first comes from simply playing the game. With each Ranked match, players gain experience, which counts towards their account level. At every level up, players receive a Core card pack as a reward. Players can then craft Meteorite level Core cards, which can be sold to other players to earn profits.
  1. You need cards and a tier 1 deck to be able to compete. Meta deck's price varies from 400$ to 2000$.
  2. It seems like the ROI is very small at the moment due to market conditions and a bad state of in-game $GODS token and ETH itself. The community isn’t happy about earnings overall, it was way bigger numbers earlier (more tournaments, better rewards, prices were higher).

For the best player on the highest rank: 80-160$ a month. For the average high-skill player is around 20$. A lot of grinding is required due to weekly resets.

Active players: 80,000, and the game is highly competitive.

5300$ prize pool last tournament hosted by the team.

  1. The game state overall is really bad at the moment, there is a big downtrend in activity and earnings. But after trying out the game I was quite impressed by the quality of the product overall, it’s very smooth and has everything for a new player. I think this game could be a great addition to our portfolio, having at least 1 player could give us an edge for further investments and participation in the game economy.

twitch stats

twitch stats

I would consider finding an experienced TCG player and investing slowly starting from a budget 50$ deck to a 500$ tier 1 deck for him to be able to compete and potentially stream. We won’t make our investment back (only if the prices of the token and ETH pumps).