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Intro

Roguelike dungeon crawler on Polygon. Browser game with simple gameplay but focused on a skill-based approach with lots of possibilities to grow your character (like in WoW). The most important - Crypto Raiders is community funded. Starting by selling 7.500 NFTs, they managed to develop a game, partner with OlympusDAO, and attract ‣ as their investor. Started on mainnet and moved to Polygon. The Unity prototype is almost ready for alpha testing.

Gameplay

1v1 fighting vs mobs and real players. The fight looks pretty simple - you can attack or cast a spell. This means your weapon, clothes, abilities, and stats matter the most. You go to the dungeon to level up your character, where you find loot. In high-level dungeons, you could get better rewards, but your character will have a chance to die in the future, which is a powerful burn mechanism.

https://www.youtube.com/watch?v=uv2B5SsAgBg&t=29s&ab_channel=CryptoRaiders

Most of the time, characters are doing simple quests like grass harvesting to improve their Professions level. You can send him to do the quest and forget for a week, and then he comes back with the items you could sell or craft Health Potions used in the battle.

Mount speeds up the time you spend on questing.

Duels mode ****is PvP. This is a tournament mode, where players fought for $50k in Season1, $150k in Season 2, and $300k in the last Season 3. In June-July 2022, there is a $1M tournament announced. This motivates players to level up their characters, risk their lives in dungeons and understand game mechanics in-depth.

Untitled

The generation of the Raider does affect gameplay. Raiders of an older generation (up to the current generation or Gen 6) receive a bonus to earn more in dungeons.

Gen 1: + 100% Gen 2: + 80% Gen 3: + 60% Gen 4: + 40% Gen 5: + 20% Gen 6: Base

Guilds in-game are available only for 10 max players and they are used to manage raiders of your guild members. All raided rewards go to players.

Tokenomics

The Crypto Raiders economy launched 8 months ago at an initial RAIDER price of $0.10 ($0.365 now), an AURUM price of $0.01 ($0.005 now), and $200,000 in liquidity. Now they have ≈7mil TVL in different pools. Developers like the idea of the dual token model Axie used and made a similar one.

$RAIDER is a governance token. By staking and holding, players got rewarded with airdrops of Mounts and Mobs which is a passive income NFT. Mobs fight players in PvE, and if they kill a character they get $AURUM and some of their loot.

$AURUM is an in-game token. Sinks: to buy keys for more dungeon runs, recruit a new character, make potions, to reset the stats of the character. It will also be the default currency in the Crypto Raiders marketplace, planned to launch in the next three to six months. $AURUM is earned by completing dungeons and selling loot at level 20+.

Starting from raising $300k through NFT mint, they now have $5M USD in treasury by selling $AURUM.

Partnered with Olympus Pro which allowed them to sell $RAIDER to players. By bonding mechanism, money goes directly to the treasury. This looks like a powerful model for building the game long-term. The team is planning to fully move from LP because this is more sustainable for the economy.

The initial 100,000,000 supply of $RAIDER is allocated as follows: